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001497_owner-lightwav…mail.webcom.com_Fri Oct 27 06:22:33 1995.msg
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1995-11-07
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From: Rowan Crawford <sumaleth@daemon.apana.org.au>
Message-Id: <199510271314.AAA01681@daemon.apana.org.au>
Subject: Re: Tripling question
To: lightwave@mail.webcom.com
Date: Sat, 28 Oct 1995 00:14:55 +1100 (EST)
In-Reply-To: <9510270802.ZM3215@kramer> from "Christian Aubert" at Oct 27, 95 06:10:58 am
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> I'm modeling objects for a 3D games console, and I have to make sure that
> triangles in my models are as near to equilateral as possible. I've got a
> polygon built like the one below:
> 1 *-----* 2
> | \
> | \
> | \
> 3 *--------* 4
> An edge added between 1 and 4 will result in long thin triangles, which will
> cause display problems on the Playstation. I want to make sure that when I
> triple it, the edge will be added between vertices 2 and 3. Besides rebuilding
> the triangles by hand, is there any way to do this?
Easy, select points 2 and 3. Then change to polygon selection and select
the polygon. Then use "split" i think. Been a while since I used it.
Row.
Animagrafx
--
Rowan Crawford <sumaleth@daemon.apana.org.au> sent this message.
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